I’m currently working on a pixel art based project, and I want to make UI elements with sprites, but not only does it look strange if the pixels are a different scale, in this case the scale of the sprite on the UI is so small you need to zoom in quite a bit to even see it. How do I make it so that the sprites appear with the same pixel scale as the sprites ingame please?
I found a solution but I’m not sure it’s a very good one: I took the inverse of the canvas scale (0.04 → 25) and made the sprite that scale (25). Seems to be the right scale now, not sure how good of a solution that was though