How to make sprites occupy the same screen space on different resolutions ?

Hello Unity Community!

What I’m trying to find out is, how can I set up a sprite to occupy the same screen space regardless of what resolution or aspect ratio the application is currently running on.

As an example, let’s say I have a rectangular sprite on the bottom of the screen, starting from bottom-left corner of the screen and ending at the bottom-right corner of the screen.

So, I want my sprite to be 1280 pixels wide on a 1280x720 resolution, or 800 pixels wide on a 800x600 resolution, etc.

How should I proceed with this ?

Redirection: