how to make static access same size non static variable?

Assets/Scripts/Pooling/_Spawner/StaticSpawner.cs(101,54): error CS0120: An object reference is required to access non-static member `UnityEngine.Component.transform'

well I was thinking IF this were more than just 1 instance it would actually want to read from more than just 1 child.

	public static void Function(){
		Transform t = transform.GetChild(0);
	}

BUT how do I tell static that just 1 exists? - That it’s singleton.

If it is a singleton, then access the singleton. That usually means

StaticSpawner.Instance.transform

ok thanks, …

I thought there’s another way, … than referring to static script that refers to nonstatic script.