Assets/Scripts/Pooling/_Spawner/StaticSpawner.cs(101,54): error CS0120: An object reference is required to access non-static member `UnityEngine.Component.transform'
well I was thinking IF this were more than just 1 instance it would actually want to read from more than just 1 child.
public static void Function(){
Transform t = transform.GetChild(0);
}
BUT how do I tell static that just 1 exists? - That it’s singleton.