I am trying to create sun for my project.
Added one sphere, scaled it 2,2,2
Imported Light Flare package
Added a point light and added sun flare to it. Increased range from 10 to 50 and intensity from 1 to 8.
But when I run the scene it does not glow like it want it to be. Please have a look at the image for the desired result. I am also attaching the project. Just one scene and 3 objects in it, so can anyone do this for me.!
[15328-glow+screen.jpg|15328]
[15327-test+light.zip|15327]
The function of answers is not to have people do the work for you, but rather to advise on how to do things and answer questions.
For the Sun - select an appropriate shader for your sun material, such as self-illum > Diffuse and set a sun colour
For the flare:
So your reference image has a sun with flares coming out in many directions, so you would need to create a flare texture image (or use one created) that provides a semi transparent white shape that approximates the lines and flares excluding the sun shape in your reference image a bit like a star. Fill a star shape in white when you create a texture, then create an alpha channel and fill it with black but copy the star shape at 50% grey This will give you a semi transparent white flare texture when you save a tga or png. Set the appropriate shader such as FX > Flare to your flare material and import and assign the flare texture.