I want to use isolated incidences of volumetric water, lava, blood, slime, etc. to give better quality on things like blood sprays and lava bubbles. How would I do this? I saw something sortof like what I want, called metaballs or something. theyre little... things that band together and look like water or blood or lava or whatever. so 1: can unity use them? they look like softbodies. 2: How would I get them into unity, I haven't seen anything like it in unity.
I don't think you want use them in any game actually... they are too much cpu intensive for simple fluids... imagine for SUPER HIGH QUALITY LIQUIDS! In fact, if you want super liquid you have to step on a CUDA like structure or nothing, you can in no way obtain this using CPU without losing all the CPU power for the rest of the game/application.
No matter if you use metaballs, point cloud or whatever: common computers are not enough powerful today to make games with SUPER liquids.