I want read pixels from texture which set to read/write enable. But I got non-readable exception. My texture is the skin of character which package to assetbundle. I knew make texture readable will increase memory.
I have try such solutions:
-
/Unity/Editor/Data/Documentation/html/en/ScriptReference/BuildPipeline.BuildAssetBundle.html
But failed, is there any solution? Thank you very much for your suggestion.
Maktech(http://answers.unity3d.com/questions/1148901/saving-textures-as-readable-in-assetbundles.html) have encounter similar problem.