Hi,
I have an issue that I can’t figure out how to reduce color in textures without making those transparent or darker. Currently the effect I want is created by changing Alpha of the texture, which looks as I want it to look, but at the same time background objects are shown through the forefront object, which isn’t something I want.
In the picture you can see that in the area surrounded by red line the image in background, in this case cloud, is shown through the ground texture. This isn’t something I want. However, if you compare the color of ground (the opaque ground on which the ball, trees and bushes are) to the background ground (the semi-transparent ground) you can see there is a difference in color. The shallow/lighter/colder/reduced color is something I want to achieve without making the texture transparent.
There are few solutions I’ve come up with, but not yet tested.
- Creating a second texture just behind the mountain layer which is just the size of the layer I want to reduce color from AND the same color the background of that area is, without clouds. I.E. create a second mountain range and transform the color of that area to the same as in the light-blue sky. The fading would be done, but since there is a second layer just behind which is opaque, the clouds wouldn’t be seen through.
- Create a custom shader which would calculate the color as if it was faded in but yet keep the texture opaque.
The reason why I asked, is that I think that there is already a tool for reducing the color but that I just haven’t found it. The problem is so specific that using Google brings me to threads which have more to do with using Alpha than reducing color and I can’t think of anymore search words to use. This problem has pestered me for two months now (I’ve progressed in other problems while periodically returning to this).