How to make the background move for a nice effect.

I am making a game right now and I want that the background moves slowly to the left
and it starts at these positions X -2.981993, Y -0.4566485, Z = 1. And it must goes slowly to these positions X -2.981993, Y -0.4566485, Z = -4. And when it does again the background clones or dissapear himself and then it goes again to these
positions X -2.981993, Y -0.4566485, Z = 1. But when it does it must not be like that the player can see that this is happening :slight_smile: I hope you are understanding it.
So itโ€™s like background goes left slowly and then again it spawns on new position en it repeats itself. But I donโ€™t want that the background clones itself otherwise you will have 40 backgrounds and the game will be lagg hard.

PS: I am sorry for my bad English hope that you understand what I ment.

Thank in advance.

It is really easy done by just scrolling the texture smoothly.
Here is the code:

var ScrollSpeed : float = 0.5;

function Update () {
    var offset : float = Time.time * ScrollSpeed;
    renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0));

Also explained HERE

Here is a starter script. Set the Start, End, and Distance to travel per second in the inspector:

public class MoveSlowly : MonoBehaviour {
	public Vector3 v3StartPos;
	public Vector3 v3EndPos;
	public float fDistPerSecond = 0.1f;
	void Start () {
		transform.position = v3StartPos;
	void Update () {
		transform.position = Vector3.MoveTowards(transform.position, v3EndPos, fDistPerSecond * Time.deltaTime);
		if ((v3EndPos - v3StartPos).magnitude < .000001f)
			transform.position = v3StartPos;

I will try it, thanks. To the others post if you know better :smiley: