Hi, currently i want build an map like this one . and the issue the black part between two walls.
first i though is fog of war. and i googled it , seem need need an RenderTexutre and special shader for it . but fog of war is more fit for the game when player move around then show part of the map. more like dynamically.
but what i want is more like static.
then i though maybe i can just use some plant cover the gap.
but it’s difficult to cover the gap like the first img .
also , in the first img , the black area is a little blurry, make it more blend with the wall. i don’t know how to achieve it with my way.
so what’s the right way to do it?
thanks.