How to make the camera follow the character on y axis only if the character passe by a determinated position?
Pseudo code, syntax YMMV
On camera,
if(DesiredPosition) {
Vector3 newVect = Vector3(transform.position.x, player.position.y, transform.position.z);
transform.position = newVect;
}
using UnityEngine;
using System.Collections;
public class yourClassName : MonoBehaviour {
public Transform yourObject;
void Update ()
{
transform.position = new Vector3(yourObject.position.y + 6, 0, -10);
}
}
This worked for me from Live training 20 @Caldas