So basically what I need to do is set a resolution where the Scale Factor is 1, and increase the value as the resolution of the game window or whatever gets bigger (try and make it increase when it goes up in the Y axis). Also, let me set how much it increases with a variable (eg. for every 3 pixels increase scale factor by 0.02). If you answered, thanks for the answer!
I don’t know about pixel*variable ratio, but isn’t this functionality already in built? The match slider adjust a percentage of scaling more with width or height. Maybe you could access that to get feedback on actual numbers.
Yes, but it’s definitely not the case that you can set it and be done. You will need to play around with the individual components of your UI to make them scale properly for each aspect ratio.
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