Hello everyone!
I wonder do with the enemy of my game ships patrolled stay and then when a certain proximity of my player he shoots towards my player
Hello everyone!
I wonder do with the enemy of my game ships patrolled stay and then when a certain proximity of my player he shoots towards my player
um… you can use spherecast to deal with seeing player.
And nav mesh agent to deal with AI, it is quite easy
This tutorial will show you EXACTLY what you’re trying to do. Unity Stealth Game Tutorial Specifically chapter 4.