How to make the "fps camera" DISTINCT and not sort of slide around like on ice?

Heya all,… seems like a great community here and thanks all for the suggestions on my first thread. =)
Stumbled into my first minor frustration (of many to come i think) I´ve set up a temporary camera that i control in standard fps manner, “wasd” configuration with mouselook, build in scripts… The game itself is gonna be 3rd person view but i want something to see the game up close and personal until all models and stuff are done and imported etc etc… So the fps view will have to until then,… However,.,. the darn camera slides around like on ice and its driving me insane,…ive tried to fiddle around with all the settings but somehow it just wants to slide around,… like it takes a few seconds for it to sort of accelerate and after stopping its a delay until it stops,… i think u know what i mean,… Its just a temporary setup but still frustrates me,… Grrrrr… i want a distinct camera with no delay or smoothing or ice skating hobbies… lol

Nvm, think i got, its the ground acceleration that needs to be turned way up

Just had this problem and yes putting the Ground Acceleration up to 100 reduces the slide massively!