I want the missile to behave like this and i tried some solutions from here and here
but they dont seem to work.
I hve this code:
this.rigidbody.useGravity = true;
rigidbody.velocity = transform.TransformDirection(new Vector3(0, Force, 0));
transform.rotation = Quaternion.LookRotation (rigidbody.velocity);
but it doesnt behave the way i wanted.
Here’s a picture from this 3

EDIT:
here’s the picture of the orientation of the missile in xyz axes
