How to make the particle system emit mesh object?

:smile:

For instance a lot of cola bottle fly?

You need to make a mesh particle renderer, I did that at some point but don’t have the code with me, but basically you create a particle effect, remove the particle render component and replace it with your own.

You have to read in the particle array from the particle emitter component and render your meshes at those positions.

I don’t remember the exact details but that’s basically how I did it.