Hello, I was wondering how to make pixels that are obscured by an object transparent. I guess that a less vague way of putting this is making a “Hole” object that creates a transparent “Hole” in the object underneath it. I’ve made a few example images to further clarify
So for instance, in the picture above if I have 3 objects:
and Object 3
with the hole resting on top of Object 1 how could I achieve something like the picture below>
I feel like the correct way of doing this would be through shaders, but I am completely unexpirenced with shaders and have no clue where to start, espically since the documentation I looked through seemed to all be for 3D, and the answer I found for 2D shaders seemed too advanced to pick apart without experience.