How to make the player point in the direction they are moving

I have a top down game and would like the player object to point the direction that the rigidbody2d is moving

transform.rotation = Quaternion.LookRotation(RB.velocity);

(put name of your rigidbody in place of RB)
I’ve used it in 3d, give a try in 2d, hope it works :slight_smile: