How to make the players animation walk backwards using the animator?

Hi Unity fans,

This is a project that is a “2.5D shooter game” where I want to make the Player to face that direction where the “green arrow” is pointing, while the “red arrow” is showing where the Player is walking backwards.

But my problem is that it keeps playing the average walking animation where its walking forward when I want to play the “WalkBack” animation. I need help to make the Player face a certain direction then plays the “WalkBack” animation. I tried different methods but just don’t know how.

Please help

#pragma strict

var anim : Animator; //Hold a Animator

var body : Transform; //Tranform the armature of the player model

var mousexThreshold = 0.2; //Number of units for the mouse to move on x-axis

//Settings for the Upper Body rotation
var sensitivityY = 15F;
var minimumY = -60F;
var maximumY = 60F;
var rotationY = 0F;

function Update () {

if(Input.GetButton("a")){
	
	anim.SetBool("Walk",true); //Edit true and false
		}
	
if(Input.GetButton("d")){
	
	anim.SetBool("Walk",true); //Edit true and false	}
}
    
if(Input.GetButtonUp("a")){
	anim.SetBool("Walk",false); //Edit true and false
	}

if(Input.GetButtonUp("d")){
	anim.SetBool("Walk",false); //Edit true and false	}

}


if(Input.GetButton("Fire1")){
	anim.SetBool("Shoot",true);
 
}
  
    // Tranform the rotation of the player when mouse moves on the x-axis
	 var mousex : float = Input.GetAxis ("Mouse X");
     
     if (mousex > mousexThreshold)
     {
   transform.forward = new Vector3(1f, 0f, 0f);

     }
     else if (mousex < -mousexThreshold)
     {
     transform.forward = new Vector3(-1f, 0f, 0f);

      }

  
}

function LateUpdate(){

    // will make the upper body of the model to be rotatable

   rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
            rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
 
            body.transform.localEulerAngles = new Vector3(0, rotationY, 0); 
          
}

This is the code I made so far.

Make your walking animation a float.

Make forwards a positive 1.

And whatever your key is for backwards make the float a -1.
That should play it backwards I believe.
Could be wrong, but I believe so.

so something like this

anim.SetFloat(“Speed” -1f);

I got it! I just have to set the speed of the clip to -1 then use anim.SetFloat(“WalkBack”, -1) in your script since your float variable in the Animator is “WalkBackwards < -0.1” and BAM! now the animation that walks forward now looks like its walking backwards