Hello,
I did ask this question and got a grounding for what i wanted. However i feel what i need to do next needs a new question.
How would i make the players score show in the next scene when they die?
public class Score : MonoBehaviour { public int score = 0; void Awake () { InvokeRepeating("increaseScore", 1, 1); } void Update () { score++; // Set the score text. guiText.text = "Score: " + score; } } Thanks in advance, Max