How to make the players score show in the next scene when they die?

Hello,

I did ask this question and got a grounding for what i wanted. However i feel what i need to do next needs a new question.

How would i make the players score show in the next scene when they die?

public class Score : MonoBehaviour
{
	public int score = 0;					
	

	void Awake ()
	{

		InvokeRepeating("increaseScore", 1, 1);

	}

	void Update ()
	{
		score++;
		// Set the score text.
		guiText.text = "Score: " + score;

	
	}

}

Thanks in advance,
Max

use static variables (static values persist between scenes)

or save to PlayerPrefs and reload in the score display scene