here is the script:
#pragma strict
var TheDammage : int = 50;
var Distance : float;
var MaxDistance : float = 1.5;
var TheSystem : Transform;
function Update ()
{
if (Input.GetButtonDown("Fire1"))
{
animation.Play("attacker");
}
}
function AttackDammage ()
{
var hit : RaycastHit;
if (Physics.Raycast (TheSystem.transform.position, TheSystem.transform.TransformDirection(Vector3.forward), hit))
{
Distance = hit.distance;
if (Distance < MaxDistance)
{
hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver);
}
}
}
the animation does not fully play(because when i click the “idle” animation stops it from completing)and it does not do any damage to an enemy.
so if you could show me how to fix it, i will be thankful ![]()