Hello, I am currently working on a guild management game and I can’t figure out how to use tilemap function to make it work like i.e Stardew Valley. I have two major problems:
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How to use tilemap with interactive objects. For example: I want to have a wardrobe that player can interact with but I also want it to be placed on grid.
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How to make things like guild counter where player is visible if he’s in front of it but is not visible when he is behind it. My basic floor tile is 32x32 pixels, player is 32x64. I want to make a guild counter that is 64 pixels high and I want player to be fully visible when in front of it and partially hidden by the counter when behind it.
I hope it’s understandable and I would really appreciate any help. If you have any questions regarding my problems I’d gladly answer them.