How to make UFPS player enter a car?

Hello all,
I am trying to use the UFPS event handler to make my player enter a car when he presses the “F” key.
I get this error:

Assets/Cars/VehicleEnter.cs(37,52): error CS1501: No overload for method Invoke' takes 3’ arguments

Here is my code:

using UnityEngine;
using System.Collections;

public class VehicleEnter : MonoBehaviour {

	public Transform Vehicle;

	public BoxCollider DoorCollider;

	public Transform Seat;

	public Transform ExitPoint;

	vp_FPPlayerEventHandler m_Player;
	

	void Awake()
	{
		m_Player = transform.GetComponent<vp_FPPlayerEventHandler>();
	}
	
	// Use this for initialization
	void Start () {
	//default values

	}
	
	// Entering ther Vehicle
	void Entering () {
		Debug.Log ("Entering Vehicle");
	}
	
	// Update is called once per frame
	void Update () {
		if (Input.GetKeyUp("VehicleEnter"))
	{
			m_Player.VehicleEnter.Send.Invoke("Entering", true, 0);
		}
	}
}

1 Answer

1

Invoke can’t take 3 aruments