Sorry if this question already exists, I was on my way out and wanted to get it out there. What i’m wondering is if I release a game to the public, say a game with 15 levels or so, can I add onto the game then release and update? And update just containing the files needed to make the new levels work. If so, how, and with what tools would this be achieved? Thanks ahead of time.
Valestrom
at this time there is not any automatic or easy way available if your new levels contain new code. if it does not contain you can pack it as an assetbundle and put it in a special folder in your users machine and look in that folder for asset bundles to load them.
if your game also contains new code then you should pack the code as a dll and put it in the gamename_data/managed folder and then use addComponent to access it after loading it at runtime.
the code to access that at runtime and loading the assembly should be available in the first version and all new/modified code should be accessed and attached to gameobjects using this way of loading at runtime.
i think this is a must have features to include code in bundles easily. all other engines have a packaging feature available.