How to make view relative to screen size?

Good day, guys.

I’m having trouble with rendering my game in different screen sizes.

What I’m after is like

.

I want the view to be compressed or relative (if that’s the term) to the screen size. But what’s happening in mine is like

.

Which looks like the camera is zooming that results to some objects not seen in the game view. How can I achieve the view relative to the screen size? Should I scale the objects based on screen size? Is there another way around? Thanks in advance for any help. :slight_smile:

camera.aspect should set you up, my friend. Look here.