I want to learn how to make vfx that look thick and liquidy like this:
But I am not really sure where to start, what techniques are used here? Is it a mesh with a shader applied or is it texture based?
I want to learn how to make vfx that look thick and liquidy like this:
But I am not really sure where to start, what techniques are used here? Is it a mesh with a shader applied or is it texture based?
My guess would be flipbook, so basically create it in a DCC tool with some kind of fluid simulation and render it out as a sequence of images.
But there might be other ways to do it.