When I use water, it, in fact, has height == 0.
How to make it fill all the space from Y-axis 0 to water’s height?
When I use water, it, in fact, has height == 0.
How to make it fill all the space from Y-axis 0 to water’s height?
Hey Rankor,
Well, what your asking is complex… As far as I know that would be very expensive (frame-rate wise), so most people get around it by adding image effects, or not letting you see underwater. If you want to make water fill up a space, I would suggest trying to use very small spheres all with rigidbodys… make a box, and spawn them at the top… Then, watch the framerate…
I might try that… it sounds fun…
Good luck!
Set your clip plane on the camera to as low as it will go (0.1) and it should be fine.