I’m making a simple “TV”, which has a WebcamTexture on the screen. This works well in bright ambient light, but when ambient light is low, the WebCamTexture image also dims, the same as a normal texture.
How do I make the WebcamTexture always “bright”, as if emitting light like a real TV? Emission washes the image out. It’s as if the material/texture needs to be a “UI”, i.e. always 100% bright, not responding to scene lighting. However if I change the shader to “UI”, then the webcam image doesn’t show at all. How can this be done?