How to make your reflected objects in your scene reflect an interactive rotating skybox or so called cubemap?

i managed to create a Skybox and Cube map with textures on its 6 sides, second i hooked t up a scripts to makes the skybox rotate continuously however what i found out is my object in the scene that are highly reflected are not really reflecting the rotated skybox? any help would be much appreciate it. Thanks in advance.

There are many ways to implement realtime reflection (I think that is waht you want). You can do a search on google and I think you will find it in the forums also. Or you can use the same script to continuously change the cube map of your material.