I’m currently working on the AR app for iOS with ARFoundation.
The problem is that when I build the app after creating some AR scenes, I got a BAD ACCESS error unloading the scenes. At first, I thought that it was caused by the memory release at the time of scene transition, so I took various measures, but the problem is not solved yet. The image below is the error log screen in XCode.
Error in XCode is UnityGfxDeviceWorker (31): EXC_BAD_ACCESS (code=1, address=0xdc56d9600)
Does anyone have the same problem? Also, Please let me know the causes and the solutions if you would know something about it.