I’m trying to access, and continually update a transform rotation. However I can set the transform, but it doesn’t update. it’s just +20 to the y axis, from the game start.
function Update()
{
transform.Rotate(Vector3.up * speed * Time.deltaTime);
var ninetydegrees = Quaternion.Euler(transform.rotation.x, transform.rotation.y+20, transform.rotation.z);
if(Time.time >= nextFire)
{
nextFire = Time.time + fireRate;
var bullet = Instantiate(enemyBullet, transform.position, transform.rotation);
var bullet2 = Instantiate(enemyBullet, transform.position, ninetydegrees);
}
}
I’m confused!
Thanks, Bobblehead.