I have a class that I want to reference another base class say Class2 from which other classes will inherit. However I want to be able to dynamically add it to inspector without it being a MonoBehavior added to a GameObject. I want to take it from the project pane and assign it there.
If this isn’t possible can I simply show the properties of a Type Class2? I could then save them to a text file and load them manually, while instantiating the class in game.