Ok, my problem was when i was creating bullets the capsules,even if they were scripted a certain size, were created in there default value. So i decided to make an empty prefab and AddComponents by scripting. The only problem is i do not know how to load the capsule mesh? I know how to load from a resource file and i know i can go and choose another mesh. Regardless, i’m very curious on how to load a primitiveType mesh like a Capsule? (By scripting of course)
void Awake ()
{
obj_=this.gameObject;
tran_=obj_.transform;
obj_.AddComponent ("Rigidbody");
obj_.AddComponent("CapsuleCollider");
obj_.AddComponent ("MeshFilter");
mesh_=((MeshFilter) obj_.GetComponent("MeshFilter")).mesh;
//mesh_=Capsule.mesh...or something like that?
}