My game is simulation heavy and before the player starts I want to “warm it up”, i.e. run the simulation for quite a while. How can I achieve the following two things:
- Disable rendering and just tick a custom (or the full FixedStepSimulationGroup) many times as fast as possible.
- Change the
SystemAPI.Time.DeltaTime
variable during this phase to a higher value to furthermore increase the speed.
Any help appreciated!