I know I can call an animator’s update manually, but I cannot stop it from being updated by unity automatically. In result, if I update it manually, it’s getting updated twice.
I tried using
SetTimeUpdateMode(UnityEngine.Experimental.Director.DirectorUpdateMode.Manual);
But this doesn’t seem to work for me, I’m on Unity 5.3.4f1.
Unfortunately Animator.updateMode doesn’t have an option to set the update mode to manual.