I am playing around with
Camera.main.ScreenToWorldPoint()
But the values are not updating immediately. I feel this is the key to map normalized mouse coordinates from positive only [0…Screen.width] to [-1…+1].
Another possible way is to do:
normalized = (Input.mousePosition - Screen) / Screen
((Input.mousePosition) / Screen + Origin) * Scale?
But I am having a hard time calculating negatives of a positive-only coordinates and how to convert them.
Anyone know some hints on how to do this? Thanks in advance.