how to map texture logo to particular location at runtime by using scripting.without assigning in mesh
check out my attachment image for clear view !
how to map texture logo to particular location at runtime by using scripting.without assigning in mesh
check out my attachment image for clear view !
You could change the texture at runtime, or set up a decal material? Look into SetTexture
Add that in mesh renderer as second material.
how to add 2nd material ?its possible to add ?pls help me more