Hi. In Unity, FBX asset (.fbx) can be marked as “read only” asset, which is uploaded to GPU and clear its CPU-side memory. But how about raw Mesh asset (.asset)? if I use or reference Mesh asset directly, how to mark it as read only mesh?
Thanks.
Hi. In Unity, FBX asset (.fbx) can be marked as “read only” asset, which is uploaded to GPU and clear its CPU-side memory. But how about raw Mesh asset (.asset)? if I use or reference Mesh asset directly, how to mark it as read only mesh?
Thanks.
Thanks! It is what I want exactly.