Hey Unity Comm, I have a problem with UI masking.
In hierarchy I have one gameobject that contains World Space
Canvas
and a child Text
(TextMeshPro
) of canvas. Also I create a sprite mask (at specific world position) and whenever I drag the gameobject over the sprite mask I want the text to be invisible.
This is after drag the game object over the sprite mask (it doesn’t mask out the UI text)
I searched similar topics but cant solve the problem.