I’m currently focusing on improving the realism and immersive perception of audio in the open-world game project and mastering sound propagation effects such as reverb, and diffraction within middleware, plugins and game engines. Any recommendations to design these effects effectively without manually work too much? Or tips for optimizing performance while maintaining quality?
Additionally, I hope to know more about what other sound designers think about these effects, so I made a survey to gather detailed feedback. If you are interested, please consider filling out this survey: Qualtrics Survey | Qualtrics Experience Management
Your insights could be incredibly valuable and the results will be shared in this thread!