I have two objects:
- Slot : The parent object has a transform with rotation, and the child (slot object) has renderer components with a specific scale.
- Toy : The parent object has a transform with rotation, and the child (toy object) has renderer components with a specific scale.
The toy was created in Blender, so its scale is not accurate when imported into Unity, which causes a mismatch in size when trying to place the toy on the slot. If I adjust the scale to match the size of both objects, the result is not accurate.
I want to place the toy onto the slot, but I am facing issues with the size. How can I solve this so that the toy fits perfectly on the slot when placed?