How to maximize eCPM and other infos

Hello, I’m a new android developer from Brasil, and I’m making a android game for 2 people to play on the same device. Right now the game have 2 minigames(on the release it will have 4), and I would like to know how to make a good use of ads. Right now its 1 visualization per game(each game have 5 rounds), and I dont know if its a efficient way to use the ads.

Also, I saw a post from a guy that lives on Argentina using strong words(like scam), so I would like to know about the others SA developers, about they experience with unity ads.

And other thing too, its about the size of the game APK when installed, on my case, its about 45mb~(thats too much D: ), if there is a way to reduce it, because 45mb its too big for the kind of game i’m making.

Other thing is a good way to popularize the game, right now I know tappx, that is free and seens to be a very good way to show the game world wide, since its from developers, to developers.

Hi,

See Unity Blog for suggestions on best implementation of ads into your game, and e.g. Unity - Manual: Reducing the file size of your build and http://docs.unity3d.com/Manual/MobileOptimisation.html for information about optimizing your executable build size (do you have large graphics in your game?)

/Rasmus

In my experience there no way to make the game size less than 3x MB in unity. Just build an empty game and you will see. How ever 45mb game mean about 25mb apk which I think pretty acceptable.