How to merge Camera outputs/render-to-texture

Hi there,

I’m creating an in-game omnidirectional camera of 270°. Since I presume Unity doesn’t support it by default I created 27 cameras attached to each other where every camera has a FOV of 10°. When combined they form a 3/4 cilinder with a complete FOV of 270° as shown here on the screenshot. (don’t mind the one rectangle camera on front, that is for testing only)

So now I have to create a render-to-texture of the whole thing where the output of all the small cameras are combined to one render-to-texture. So the question is, how can I do that? Eventually I have to put them on these meshes:

Any help?

you probably need to do something with the cameras matrix