How to modify a collider according to a bone?

Hello.

I use FBX model on Unity.:stuck_out_tongue:
The FBX model has some bones include named “Body”

it is definitions of SkinnedMeshRenderer and MeshCollider on C#.

private SkinnedMeshRenderer  renderer;	
private MeshCollider collider;

I also attached MeshFilter and added some codes in the Start().

void Start () {
	renderer = gameObject.GetComponent<SkinnedMeshRenderer>();
	collider = gameObject.GetComponent<MeshCollider>();
	Mesh meshFilter = gameObject.GetComponent<MeshFilter>().mesh;
	collider.sharedMesh = meshFilter;

It is code snippet about modifying bone.
After that It will change mesh.

foreach (Transform bone in renderer.bones) {
	if (bone.name == "Body") {
		bone.position = Vector3(x, y, z); // variable x, y, z are assigned some values
	}
}

then, MeshCollider didn’t change.
So, I also would like to change the MeshCollider according to the Body bone.

I saw the URL
http://forum.unity3d.com/threads/32467-How-to-update-a-mesh-collider

I added the scripts below. but not work

void LateUpdate () {
	renderer = gameObject.GetComponent<SkinnedMeshRenderer>();
	collider = null;
	collider = gameObject.GetComponent<MeshCollider>();	
	collider.sharedMesh = renderer.sharedMesh;
}

Could you tell me how to write codes? :face_with_spiral_eyes:

I’m afraid my English isn’t understandable :frowning:

does it disable?

I’m afraid it is multipost. I will ask japanese community.
but, I’m not sure how to delete the thread…