Hi all, I have a transform and I need to change the x rotation to 270 .
Whats the easiest way to do this
Hi all, I have a transform and I need to change the x rotation to 270 .
Whats the easiest way to do this
Vector3 eulerAngles = transform.rotation.eulerAngles;
eulerAngles.x = 270f;
transform.rotation.eulerAngles = eulerAngles;
transform.rotation.x = 270;
Modifying the x rotation of the quaternion won’t necessarily set the x-rotation to 270 in world space.
hmm You have a point @Trumble i didn’t thought in that respect.