I am messing and playing with unity.animation package, which is still in very experimental stage. There is lots of features missing, to be desired.
Now, I would like feel up the gap, by editing relevant lib Cs file.
But since this lib to be changing, I am risking situation, when changes made by me will get overwritten with next package update.
How would I take control over specific DOS system behaviour, which is located in unity lib?
For example, I would like add tag to a job, which allow me to filter entities, which can be executed in that job. Something like, entities.withNone ()
?