I have a fbx resource, which represents a Npc’s model maked by 3dsmax, and some other fbx represent this model’s animation such as walk, hit and so on.
I import the fbx in unity, but in some animation, i need to replace some textures of specific mesh/skinmesh 's at some frame. (frame 0, mesh “head” : texture “head_1.png” frame 1, mesh “head” : texture : “head_2.png”)
The information of fbx doesn’t contain this, so I have another file that describes this infomation.
But, I have no idea about how to get the mesh and how to change the texture. I think that the “Traversal” of the hold model every frame is not a right way to fix this problem, so how to fix it…
thx