I have several objects which are already involved in scripts. And now I need to change them. I don’t change each one separately, I can use the prefab. So, I created an empty object, then moved it to a folder, created a prefab, added 1 object there and edited it as needed. All is well, but now how do I apply these changes to other objects? When I pull out a prefab, add what can no longer be there, a message appears (see pic1).
For clarity. There are several objects, I need to change all of them, but they are already present and used in scripts. In order not to change each one separately, how exactly to work with the prefab? I looked at the documentation again, but apparently I do not understand something