Hi,
First I have to say that I’m totally new to unity, and I’m experimenting with the features.
Anyone has experience with modifying/creating terrain at runtime? What are the steps to perform this operation?
Thanks a lot for spending the time to drop a few a lines on this topic 
thanks,
Mytch
hi
it’s easy to modify the terrain at runtime
just you should choose some vertecies and then modify their height and apply changes
this function will create a new terrain for you
you can set the height of a terrainData object with this
each terrain has a terrainData propertie
you should modify the terrainData’s heightmap to modify it’s height.
the setHeightMap function get the starting x and y position of modification area and an array of floats that it’s width and height wil determine the width and height of the modification area
read the Unity - Scripting API: Terrain page carefully
1 Like