Hi all, i need to modify sprite vertices (via script) in order to simulate highness given a terrain and have no clue on how to do that.
Example:
i have a square and need to simulate a rising z. In a mesh i would take the top verteces and move them up along the Y. The texture would eaily stretch following the vertices.
I can use the Sprite, the SpriteRenderer and the relative GameObject (or anything related i don’t know about )