I have a rigidbody consisting of 4 child 3D shapes (rigidbody component attached to their parent). Now I want to rotate one of the children by keyboard (but whole figure should continue to react to collisions with surrounding objects as a single rigidbody). How can I accomplish this?
Thanks, it works! The only problem is after changing localRotation whole rigidbody starts shaking (like pendulum) I want it to transform without any forces applied!